| Building | Wood | Metal | Notes |
|---|---|---|---|
| Blue house | - | - | Can't be built. Stores carried resources, reduces baby cooldown. |
| Wall | 1 | - | Restricts movement |
| Gate | 1 | 1 | Works like a wall except it can allow/deny passage. This behavior is chosen by licking the '?' symbol By default it doesn't hinder movement. |
| Sign | 1 | - | Changes the movement direction of all beings or beings with the chosen trait. Clicking the '?' symbol will change the direction |
| Farm | 20 | - | Acts as an endless supply of herbs. All beings can pick up grains here regardless of traits. |
| Armory | - | 10 | Gives beings a shield, increasing their resistance. Each shield costs an additional 1 metal |
| Bowyer | 10 | 5 | Gives beings a bow considerably increasing their range, an protecting them from retaliations. Each bow costs an additional 2 wood and 2 metal. Each use of the bow costs an additional 1 wood |